JOHN DEERE: RUNNING THE FARM FROM A PHONE

Bringing John Deere's whole app portfolio—account, equipment, operations, financial—to where farmers actually work: a phone in a gloved hand, in the field, with the signal dropping.

RoleSenior Lead UX — Enterprise Platforms
ScopeMobile Account & Identity · Navigation · Onboarding · Design System
Timeline2020 – 2024

8

Apps · One System

500K+

Users · 12 Languages

40+

Teams Aligned

$3.8B

Revenue Enabled

John Deere Equipment Mobile — the account shell: organization, profile, and navigation shared across apps
One account · in every app
John Deere App Center — the whole mobile portfolio in one place
The whole portfolio · in your hand

01 · The Problem

A farmer runs their business from the cab, not a desk. But John Deere's software grew up on the desktop—so the moment a customer reached for their phone in a field, they hit five or six separate apps (equipment, operations, parts, financial, dealer support), each built by a different team, each with its own login and its own idea of navigation.

Manageable at an office desk. Miserable standing in a field with gloves on and one bar of signal. Mobile wasn't a smaller version of the web product—it was the surface where the seams hurt most, and where fixing them mattered most, because the field is where the work actually happens.

02 · Why This Was Hard

This wasn't one app's redesign. It was a mobile system that had to land across an organization—and survive the field:

  • 40+ product teams on independent backlogs, across iOS, Android, and in-cab displays
  • 6 brands with distinct identities that still had to feel like one Deere in your hand
  • The field itself: gloves, glare, dust, and a signal that quits the moment you leave the yard
  • 500K+ users across 12 languages, from highly technical operators to customers without reliable email
  • Account sensitivity: equipment, financial, and operational data sat behind these flows—the bar for trust on a personal device was high

A design imposed top-down would have been ignored. The system had to be good enough that 40+ teams chose it.

03 · One Account, Every App

The fix was the connective tissue every app shares—sign-in, account, organization, profile, and navigation—designed once and adopted across the portfolio. On mobile that's not a nicety; it's the difference between working and not:

  • One account, carried everywhere: sign in once and the same identity, organization, and profile surface in every app—so you're not logging into five apps in a dead zone.
  • One way to navigate: consistent tabs, section hierarchy, and back-behavior, so a pattern learned in one app transfers to the next when you've no time and no signal to relearn it.
  • One front door: a portfolio hub to find and move between the apps that fit your operation.
  • Onboarding that earns the data: progressive account and license setup—the mobile face of the adoption work that lifted authenticated active users.

04 · Designed for the Field

Every decision started from the customer's hands and their context—a moving cab, direct sun, gloves, and connectivity that quits the moment they leave the yard. The craft was making enterprise software survive that.

a.

Built for gloved hands

Oversized targets and one-handed reach. Nobody pulls off a work glove to tap a minimum-size button—so nothing critical lived at minimum size.

b.

Legible in direct sun

High-contrast type and state colors that hold up through glare on a dusty screen, not just in a design tool on a bright monitor.

c.

Offline-tolerant by default

Account, equipment, and key data cached; actions queue and reconcile when signal returns. The field has dead zones—the app couldn't.

d.

One sign-in, no re-login

Authenticate once and the identity carries across every app, so a low-signal field never locks a customer out of the next tool they need.

e.

Localized at a glance

The same patterns had to read correctly across 12 languages—for operators working in English, Spanish, or German—without breaking the layout.

The license and account work specifically—mapping every state (active, expired, transferred, dealer-managed) for the device in a customer's pocket—was the part they actually felt: +34% monthly active authenticated users and −16% support tickets, the unlock for $3.8B in connected-services revenue.

05 · Consistency at Scale

None of this holds without a system the teams can build from. As a contributor to the enterprise design system in Figma—spanning 6 brands and 40+ teams—the account and navigation patterns shipped as dev-ready components: tokens, prop specs, full state coverage. The result was consistency that didn't depend on willpower, and roughly 45% faster design-to-development handoffs on the components that actually shipped.

06 · What It Proves

The hard part of enterprise mobile isn't any single screen—it's making a portfolio built by many teams feel like one product, on the device where customers actually work, in the conditions they actually work in.

Start from the customer's hands and their field, design the shared layer once, and give 40+ teams a reason to adopt it. The screens change app to app; the experience of being one customer of one company, out where the work happens, doesn't.

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LET'S TALK

Complex systems, made clear—on every screen they live on, in the conditions they live in. Interested in enterprise mobile at org scale, or hiring?